Loading…
Open Source Days 2021 has ended
Thursday, August 5 • 12:50pm - 1:50pm
[MaterialX] New Developments - Jonathan Stone, Lucasfilm; Karen Lucknavalai, Pixar; Mark Elendt, SideFX; Bernard Chi Bong Kwok, Krystian Ligenza & Ashwin Bhat, Autodesk; Paul Edmondson, Adobe; Chris Kulla, Epic Games

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

Feedback form is now closed.
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers. In this session, developers from Pixar, SideFX, Adobe, Autodesk, and Lucasfilm will present their latest work on MaterialX technologies and integrations:

  • MaterialX in Hydra - Karen Lucknavalai (Pixar)
  • Shader Translation Graphs - Jonathan Stone (Lucasfilm)
  • MaterialX Shader Generation - Bernard Kwok & Ashwin Bhat (Autodesk)
  • MaterialX in MayaUSD - Krystian Ligenza (Autodesk)
  • MaterialX in Houdini - Mark Elendt (SideFX)
  • The Adobe Standard Material Model - Paul Edmondson (Adobe)
  • Adding MaterialX Closures to OSL – Chris Kulla (Epic Games)
  • Q&A with presenters

Registration is required to attend. Register here!


Speakers
avatar for Chris Kulla

Chris Kulla

Principal Rendering Engineer, Epic Games
AB

Ashwin Bhat

Autodesk
avatar for Jonathan Stone

Jonathan Stone

Lead Rendering Engineer, Lucasfilm
Jonathan Stone is a Lead Rendering Engineer in the Lucasfilm Advanced Development Group and the lead developer of MaterialX. He has designed real-time rendering and look-development technology for Lucasfilm since 2010, working on productions including The Mandalorian, Star Wars: The... Read More →
avatar for Mark Elendt

Mark Elendt

SideFX
Mark Elendt has been an active practitioner at SideFX software for over 25 years. He works primarily on low level libraries for Houdini but also is the chief author of the mantra production rendering engine. He was honored to receive the Scientific and Technical Academy Award of Merit... Read More →
KL

Karen Lucknavalai

Software Engineer, Pixar
avatar for Bernard Kwok

Bernard Kwok

Principal Engineer, Autodesk
Bernard Kwok is a Principal Engineer in the Entertainment and Media Solutions group at Autodesk. He has over 25 years of experience working as an architect on various product teams in games, rendering, modeling and animation. He is currently the technical lead for MaterialX open source... Read More →
avatar for Paul Edmondson

Paul Edmondson

Senior Graphics Engineer, Adobe



Thursday August 5, 2021 12:50pm - 1:50pm PDT
Zoom