MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers. In this session, developers from Pixar, SideFX, Adobe, Autodesk, and Lucasfilm will present their latest work on MaterialX technologies and integrations:
- MaterialX in Hydra - Karen Lucknavalai (Pixar)
- Shader Translation Graphs - Jonathan Stone (Lucasfilm)
- MaterialX Shader Generation - Bernard Kwok & Ashwin Bhat (Autodesk)
- MaterialX in MayaUSD - Krystian Ligenza (Autodesk)
- MaterialX in Houdini - Mark Elendt (SideFX)
- The Adobe Standard Material Model - Paul Edmondson (Adobe)
- Adding MaterialX Closures to OSL – Chris Kulla (Epic Games)
- Q&A with presenters
Registration is required to attend.
Register here!