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Foundation Project Update [clear filter]
Wednesday, August 4

10:15am PDT

[OCIO] Consistent Color Management for VFX & Animation Pipelines - Doug Walker & Patrick Hodoul, Autodesk; Carol Payne, Netflix; Michael Dolan, Epic Games
Registration is required to attend. Register here!

OpenColorIO (OCIO) is a color management solution for creating and displaying consistent images across multiple content creation applications during visual effects and animation production. It has been used on countless feature films and across the media & entertainment industry for over a decade. This session will provide an overview of the latest OpenColorIO development, including a look at changes in OCIO 2.1.0, progress from the ongoing ACES config and UX working groups, and Q&A.

avatar for Doug Walker

Doug Walker

Tech. Lead - color science, Autodesk
Doug is the Technology Lead for Color Science at Autodesk.  He led the development of OpenColorIO v2 and serves as the Chief Architect on the OpenColorIO Technical Steering Committee.  He also serves on the Architectural Technical Advisory Council of the Academy Color Encoding System... Read More →
avatar for Patrick Hodoul

Patrick Hodoul

Principal Software Developer, Autodesk
avatar for Carol Payne

Carol Payne

Imaging Specialist, Netflix
avatar for Michael Dolan

Michael Dolan

Lead Pipeline Developer, Epic Games

Wednesday August 4, 2021 10:15am - 10:55am PDT

10:55am PDT

[OpenCue] Project Update and Production Stories - Brian Cipriano, Google & Diego Tavares, Sony Pictures Imageworks
Registration is required to attend. Register here!

The OpenCue team provides a project update and production users share their stories of migrating to OpenCue and plugging it into the rest of their pipeline.

avatar for Brian Cipriano

Brian Cipriano

Senior Software Engineer, Google
Brian is a Senior Software Engineer at Google where he works on the Cloud Media team. He is the chairperson of the OpenCue Technical Steering Committee and one of the core developers of OpenCue. He also holds Google's seat on the ASWF Technical Advisory Council.
avatar for Diego Tavares

Diego Tavares

Software Engineer, Sony Pictures Imageworks
Diego is a Software Engineer at Sony Pictures Imageworks, where he leads the internal development of Opencue between other rendering pipeline solutions that require high availability and robustness to handle a big volume of data.

Wednesday August 4, 2021 10:55am - 11:35am PDT

11:50am PDT

[OpenEXR] Project Update - Cary Phillips, Industrial Light & Magic; Kimball Thurston, Weta Digital; Alban Fichet, Charles University
Registration is required to attend. Register here!

This session will provide an update on the OpenEXR project, including: * Overview of the 3.1 release of OpenEXR and Imath: - New high-performance C-language IO core, provided initially as an API extension. - Optimized half-to-float/float-to-have conversion * Discussion of standard optional attributes and default metadata conventions * Discussion of storage of spectral image data

avatar for Cary Phillips

Cary Phillips

R&D Supervisor, Industrial Light & Magic
R&D Supervisor at ILM. OpenEXR Technical Steering Committee Chair. Member, Academy of Motion Picture Arts & Sciences.

Kimball Thurston

Weta Digital
avatar for Alban Fichet

Alban Fichet

Postdoctoral Researcher, Charles University
Work on predictive rendering techniques mainly focusing on spectral and bi-spectral considerations in light transport.

Wednesday August 4, 2021 11:50am - 12:50pm PDT

12:50pm PDT

[OpenTimelineIO] Progress Update & Community Use Cases - Joshua Minor, Stephan Steinbach & Nick Porcino, Pixar Animation Studios; Eric Reinecke & Kylee Pena, Netflix; Darby Johnston, DJV; Nigel Hadley & Niall Redmond, Foundry
Registration is required to attend. Register here!

OpenTimeineIO is an open source API and file format for interchange of editorial timelines. This session will include a progress report on OTIO's roadmap, and a showcase of use cases from our community of users and developers, followed by Q&A.


Niall Redmond

Lead Research Engineer, Foundry

Stephan Steinbach

Pixar Animation Studios

Joshua Minor

Pixar Animation Studios

Nick Porcino

Pixar Animation Studios

Nigel Hadley

Product Manager Nuke, Foundry

Kylee Pena

Manager, Creative Technologies Program Management, Netflix

Wednesday August 4, 2021 12:50pm - 1:30pm PDT
Thursday, August 5

11:50am PDT

[OpenVDB] - Ken Museth, NVIDIA; Dan Bailey, ILM; Nick Avramoussis, WETA; Andre Pradhana, DreamWorks
Registration is required to attend. Register here!

We'll discuss existing plans of development for OpenVDB and solicitor input for future plans. We are also eager to connect to both clients of OpenVDB a well as external developers that can help us improve OpenVDB.

Thursday August 5, 2021 11:50am - 12:50pm PDT

12:50pm PDT

[MaterialX] New Developments - Jonathan Stone, Lucasfilm; Karen Lucknavalai, Pixar; Mark Elendt, SideFX; Bernard Chi Bong Kwok, Krystian Ligenza & Ashwin Bhat, Autodesk; Paul Edmondson, Adobe; Chris Kulla, Epic Games
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers. In this session, developers from Pixar, SideFX, Adobe, Autodesk, and Lucasfilm will present their latest work on MaterialX technologies and integrations:

  • MaterialX in Hydra - Karen Lucknavalai (Pixar)
  • Shader Translation Graphs - Jonathan Stone (Lucasfilm)
  • MaterialX Shader Generation - Bernard Kwok & Ashwin Bhat (Autodesk)
  • MaterialX in MayaUSD - Krystian Ligenza (Autodesk)
  • MaterialX in Houdini - Mark Elendt (SideFX)
  • The Adobe Standard Material Model - Paul Edmondson (Adobe)
  • Adding MaterialX Closures to OSL – Chris Kulla (Epic Games)
  • Q&A with presenters

Registration is required to attend. Register here!

avatar for Chris Kulla

Chris Kulla

Principal Software Engineer, Epic Games

Ashwin Bhat

avatar for Jonathan Stone

Jonathan Stone

Sr. Software Engineer, Lucasfilm
Jonathan Stone is a Senior Software Engineer in the Lucasfilm Advanced Development Group and the lead developer of MaterialX. He has designed real-time rendering and look-development technology for Lucasfilm since 2010, working on productions including The Mandalorian, Star Wars... Read More →
avatar for Mark Elendt

Mark Elendt

Mark Elendt has been an active practitioner at SideFX software for over 25 years. He works primarily on low level libraries for Houdini but also is the chief author of the mantra production rendering engine. He was honored to receive the Scientific and Technical Academy Award of Merit... Read More →
avatar for Bernard Kwok

Bernard Kwok

Principal Engineer, Autodesk
Bernard Kwok is a Principal Engineer in the Entertainment and Media Solutions group at Autodesk. He has over 25 years of experience working as an architect on various product teams in games, rendering, modeling and animation. He is currently the technical lead for MaterialX open source... Read More →
avatar for Paul Edmondson

Paul Edmondson

Senior Graphics Engineer, Adobe

Thursday August 5, 2021 12:50pm - 1:50pm PDT
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